FRAGMENTS AND FRACTURES

For my graduation project and dissertation at the end of my architecture studies I chose to immerse myself in the world between comics and architecture. To really get what is all about it would be better to just read the dissertation. All I can say it was quite the journey and very bumpy road trying to design based on theoretical research within the context of Brussels. I do provide an abstract and images of the process and final book and project.

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Abstract

The goal of the thesis is to investigate the intrinsic elements of comics and apply them within the architectural design practice. This has as goal to build a strategy to confront the boundaries of architectural representation and serve as a translation to the final project. This study is supported by literary references from comics as well as architectural representation, my own already conducted works as reflection tools and the use of own drawings for further clarification.

At first the thesis investigates where the gap lies in architectural representation and how this is related to how media in general are perceived and treated. The research substantiates this with the necessary literary research about architectural representation and finds a first link to comics, through questioning media. The thesis then identifies what comics as a medium mean and reflects its characteristic elements upon architectural design processes and human thoughts. Here the research appeals to general comics theory and serves the recognition of this within the work of other architects and artists as a reference point upon own work. The thesis then sets up the strategy by investigating the perception of human expression through media and adjusting it by the human thought. This results in a metaphysical approach which substantiates itself with the work Unflattening (2015) of N. Sousanis. Here the strategy also finds recognition in own conducted works. The thesis then investigates the interwoven condition between comics and architecture to further build the strategy upon. Literature that explains the relation between gets referenced, but also existing works and the work of C. Ware. These indicate on a connection between thoughts, media and representation that are an essential part of comics. Finally, the thesis formulates the strategy and directs itself through a short research in phenomenology to a design process.

In conclusion, the thesis arguments that the boundaries of representation lay within ourselves and that in first place a change of perception is needed to make the strategy, which is based on comic technical elements, applicable. Not only seems the strategy applicable to architectural representation but it also discovers a general comic technical thinking by using it as the approach to the final design project. It amounts to a general relation between mental processes and physical boundaries whereby working within these boundaries or fractures, initial thoughts or fragments can be transcended.


Overview of my presentation wall. Click on it to be navigated to a full size image.

 

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